defound
inspirational and interesting design finds.

archive: 2010 November


where do ideas come from

11/24/10

business

  1. ideas don’t come from watching television
  2. ideas sometimes come from listening to a lecture
  3. ideas often come while reading a book
  4. good ideas come from bad ideas, but only if there are enough of them

see the remaining 16 entries at seth godin’s blog

inspiration is for amateurs

11/14/10

artbusiness

what makes a designer good? what makes a designer successful? i had many conversations on this topic with people. at the end of the day, i believe it is as much about ones design sense, as it is about the ability to get up in the morning, work through times where inspiration may not strike you, and to just get things done and stuff out there. talent, i believe, needs to cover someone’s work ethics just as much as their business sense and their design capabilities. (and no, i’m not saying that i necessarily have all of these covered myself …)

but I really liked and agreed with chuck close’s quote from andrew zuckerman’s wisdom:

“Inspiration is for amateurs; the rest of us just show up and get to work.”

(see the longer quote at designsojourn.)

 Chuck-Close-Wisdom-500x371

combining typefaces

11/14/10

graphic

smashing magazine has a good introduction with tips and tricks on creating great typeface combinations. somehow high-level, but a good introduction.

combine-serif-with-sans-serif

supersize your prototype

11/14/10

manufacturer

shapeways, who was covered before on this blog, is now offering large-scale prototyping. possible sizes are up to 700 x 380 x 580 mm or 27.6 x 15 x 22.9 in. yes, that is pretty big.

what previously required the creation and combination of several smaller pieces, can now be done in one.

shapeways3dprintchair

the darwinian business of designing machines

11/14/10

designer/studioproductresearch

gadi amit, president of new deal design in san francisco, has a high-level overview of the tasks of industrial designers, and what separates the good from the bad. the first part has a very good overview of product design related tasks and challenges that go beyond the pure visual. find part 1 and part 2 at the fast company design blog.